Street Barricade Concept

My Street Barricade Concept , I have made concept design / Modelling / Texturing / Rendering for whole scene , and tried to create realistic / creative gameready asset , while maintaining less than 1500 poly count , and baking high poly details on to low poly asset via Normal Map baking in Substance Painter.

Rendering In Unreal Engine

Rendering In Unreal Engine

Unreal Engine Render Passes

Unreal Engine Render Passes

Zbrush High Poly Details

Zbrush High Poly Details

Maya Modelling / Low Poly

Maya Modelling / Low Poly

Road Material in Unreal Engine , Customizable Rain Material

Road Material in Unreal Engine , Customizable Rain Material

Texturing in Substance Painter

Texturing in Substance Painter